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Abbreviations:

IC = In Character
OOC = Out of Character
IG = In Game.
RP = Roleplay

FTB = Fade to Black (ending a scene with ‘screens goes black’ only with simply narrating whats going to happen next).

NPC = Non-player character.

DMNPC = Dungeon Master Non-player character (An NPC controlled by a Dungeon Master).

LFD = Left for Dead.

NVL = No Value of Life.

PK = Player kill.

POI = Point of Interest

R U L E S

COMMUNITY RULES:

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Welcome to Tales of Tamriel! Below, you will find our rules regarding our Out-of-Character conduct for the Discord and in-game server.
 

Be Friendly OOC:

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Respect your fellow players and be mindful of their feelings. Treat everyone with civility and respect. Avoid discussing sensitive topics like politics, religion, or sexual orientation in global chat. Racial slurs, homophobia, transphobia, or intentionally misgendering someone out of character (OOC) will result in an immediate ban.

Remember, we're all here to enjoy the game and create a story together.

Please do not DM staff about server issues; use the official ticket system instead.

Preferably, when possible, avoid OOC chat in public spaces and in RP in general.

Keep any messages you need to convey in either DMs or your clan chat.

 

Zero Tolerance on Toxicity:

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Do not snipe at other players on the Discord, or in game OOC chat. Doing so may result in an immediate mute on the Discord server, repeated offenders may be given further administrative action.

Do not Metagame or Incite Metagame:

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When on the Tales of Tamriel Discord server, do not disclose information regarding roleplay or character in any of the channels. Do not post screenshots of active scenes, and do not post screenshots of any other characters without their expressed permission.

Do not grief or troll:

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Spreading of misinformation with malicious intent is not tolerated. Don’t maliciously derail scenes or posts, both IC and OOC. RP should be taken seriously, of course have fun with it, but don’t meme-RP.


No Admin Shopping:

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Official answers to questions regarding the server can only be done through the Tales of Tamriel Discord server via tickets. You may not open up new tickets or DM other staff directly for a different answer or attempt to sway the situation by any means.

If you feel the admin you are dealing with is wrong, or is treating you unfairly this is also something we take seriously. In these cases, please ask for an Arbiter, or ping one in the ticket.

Consent and FTB:

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All players should have their consent sheet set up through Roleplay Redux, and players should respect each other's hard limits. If there are any questions, regarding a scene, open up private messages with the other player to properly communicate.


It is the attacker’s responsibility to ensure that the victim’s limits are met and overheld.

 

All players have the right to FTB a scene they are not comfortable with - but, that does not mean, a player can use FTB as a ‘get out of trouble’-card.

FTB can be requested at any point that either party feels uncomfortable with how the scene is going.

However, attempts to communicate should happen, clearly.


If the scene devolves into negative territory, don’t hesitate to open a ticket, requesting for staff to oversee or intervene.

 

This is a very mature and grim-dark server, meaning that there are some dark and, for some, overwhelming themes.

It is important to communicate boundaries and respect them.


Under no circumstances should players be forced or coerced into doing a scene they are not comfortable with.

 

Age of Consent and pregnancy:

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All characters must be over the age of 18 (or lore/race equivalent).

Characters cannot be children or below the age of consent. 

 

The server allows for pregnancy, but there is no childbirth on Tamriel; This will be on a FTB basis.

Emotes regarding childbirth will only carry the minimum requirement to translate the scene. Ie, <character> ‘goes away to give birth.’
Infants are with their parents in the immediate s
cene afterward, before they are ‘’sent’’ away, and cannot be involved in any scenes afterward.
This also includes NPCs.

 

Clans:

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All players must be in a clan, even solo players.

Clan names are OOC. This means that if a player goes up to a building, sees their name is ‘Clan of Wolf’, this does not mean they know IC this house is named as such.
This information must be learned through them getting told or with a sign.


Clan names should still be appropriate and not trolling.

Clan sizes are 10. Sister clans are not allowed, but we encourage allying with other clans and creating stories.


The use of inactive players in your clan to have more building pieces is not allowed.

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Inactive characters will be removed after a set duration of time.

 

Rerolling:

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We encourage players to play out their story on the server.

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Any rerolls must be approved with staff in a ticket and rerolled characters may not roll into the same conflict as their previous character.
 

All rerolls must be done in a ticket, where the player and staff settle what comes next for the character:

Where are they going now?

Are they going farming?

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This will then be posted in rumors, so those your character has interacted with know what is next for the character.
The reroll will be posted for three (3) days, where other players will have the opportunity to contest the reroll.
Waiting offline is not allowed.

If the reroll is contested, the individual breaking the reroll has three (3) days to take action, story wise or through further conflict.

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If the individual has failed to continue conflict, the dispute will be settled as inactive and the reroll will go through.
The new character must go through the standard application process.

 

Interaction between old and new characters:

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A rerolled character cannot investigate their own death, nor can they continue conflict with the same adversaries as their old character, unless they antagonize first.


Any exceptions must be approved by staff.

 

Registration:

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Players must register their characters through the Discord server, via our ticket system.

Characters must be lore and roleplay friendly and may not ne a well known character, either real life or fiction.

Staff reserves the right to dismiss your name/character if they deem it a meme character or breaching previous rules.
Players will be asked to fill out their character's name, age, race, class, god and birth sign.
Do not use special symbols or characters, in your in-game name, as this will make it difficult for others to DM you.
Players can only have one active character on the server at a time.

There is no use of alternative accounts or characters.

 

Inactivity:

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Characters will be deemed inactive after two (2) weeks of them not being logged on the server. After twenty (20) days, the character and their assets will be deleted from the server.

You may inform staff for absence or breaks in a ticket.

 

If a player is inactive long enough for the character to be deleted, its story end will be decided by staff and posted in rumors. Other players can ask to give input to the inactive player’s narrative, if it benefits their roleplay.

This must be done through a ticket.

 

An inactive character can be brought back, if the narrative of the character allows for such.


Shelving:

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Players may have one shelved character. Putting a character on a shelf, means they are ‘frozen’, to be put aside to be played later. Shelved characters can be deleted at any time or taken out of their ‘stasis’.

While we do encourage players to finish their stories and play out to a conclusion, if players desire to shelf, to follow their friend group or simply do something else, for a time, they are welcome to do so.

 

When shelving a character, a ticket must be made, explaining why they want to shelf the character and to register the new character or un-shelf another character.

A shelved character retains all skills, rolepaly items, knowledge and level. A shelved character must have some lore as to where they are going and what they are doing while they are ‘shelved’, that will be posted in rumors, so that they do not ‘disappear’. This must also be decided in the ticket. Ample time to say goodbye, pack and ‘travel’ must also be given In-Character.

A player trying to shelf their character must also wait three (3) days, so that others may have a chance to dispute the abrupt end, if they are in conflict. If this is the case, they must then follow the rules under rerolling, in regards to keeping up with the conflict to impede the shelving.


Waiting offline is not allowed.


Streaming:

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Streaming is not allowed on this server, unless with explicit written permission from Arbiters.

This is due to the mature themes of the server’s content.

We do not allow streaming, recording or publishing videos of any content about the game.


 

Lore and rules:

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Policing lore is a job for staff. If players see other characters not following server set lore and view, based around their race, class and character, report it in a ticket, so that staff may investigate.

Do not go lawyering onto other players, how they should be playing their character or force your view and/or interpretation onto others.

 

Staff frowns upon rule lawyering and trying to take advantage of loops there might be in the rules.

Staff members reserve the right to issue warnings, strikes or bans followed by players trying to skirt rules or take advantage of gray areas. 

 

Amendments to the rules will be announced on the Discord server.

 

Warnings, strikes, bans and appeals:

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Warnings and strikes are given for lesser offenses, and can tally up to a full ban, depending on behavior and repeat offense.

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Bans can be given, if the individual shows offensive action, extreme toxicity, breaks rules repeatedly or actively harms the community.


Offenders will be taken into a ticket where they can explain the situation, get shown their offense and appeal their wrongdoings.


Offenders are welcome to appeal their situation at any time, but, they must provide tangible proof of them righting their behavior or them being wronged.

 

Stricken and warned players will not be announced anywhere.

Bans however will be, including their offense.

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Build Rules

Clan size

Building Pieces and Deco Per Clan Member

1=500 BP 150 Deco


2 =800 BP 225 Deco


3= 1100 BP 300 Deco


4= 1400 BP 375 Deco


5= 1700 BP 450 Deco


6= 2000 BP 525 Deco
 

7= 2300 BP 600 Deco


8= 2600 BP 675 Deco

9= 2900 BP 750 Deco

 

10= 3200 BP 825 Deco

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Build Proximity:

No player builds can be within 60 foundations of each other - this can be measured with the in-game Redux menu movement tracker, if players are in doubt of being too close to other buildings. They are also welcome to ask Staff to double check this.

There are no restrictions as to where players are allowed to build, in terms of blocking off caves or resources, since they will be secondary resources.
If another base builds too close to another, they will be asked to move. Failure to respond or work with staff on finding another location, will result in the deletion of the build. Locations for bases are on a first come, first serve basis.

 

Players are allowed to spread their builds out, if they want to build a village or something similar, however, the buildings cannot be more than 10 foundations apart and the build must make sense.
 

Building Restrictions:

Players are allowed to stack a maximum of 3 foundations on top of each other and under no circumstances are players allowed to stack walls and foundations in each other, so that they are layered.

The maximum height for any build is 16 walls high. This includes the roof. 

 

All bases built, must be believable and seem fictionally possible, grounded in reality. There should be no big floating balconies or pieces. Everything should seem possible in reality.
This also means that there is no honeycombing.

 

This also means that bases are not allowed to be built underwater, unless given explicit consent by admins, because of a player’s race.

 

All buildings must be reachable without climbing, and players are required to make their bases accessible with stairs or elevators, so that you don’t have to climb to get to the base.

 

Players are allowed to build in Dungeons and Instances, with admin approval.

Players are not allowed to build beyond where the green wall should be. Glitching builds outside of the green/invisible wall is not allowed and the builds will be deleted.

 

If a base uses Shoji doors, they are not allowed to be locked. Therefore, it is recommended that they are not the main gates of the build.This is because these doors cannot be lock-picked.
 

ToT Dolls:

Clans are allowed to have 1 ToT doll/puppet per clan member. These can be utilized as guards or in RP scenes.

ToT Guards, however, can only be hired, and clans must pay to have these in the clan. Furthermore, clans must qualify as a hub or like, to be granted guards by Admins.
 

Outposts and Camps:

Players are allowed to have one base location, and cannot build a secondary base. Players are allowed to build small camps and outposts, for RP purposes - and it is encouraged that they inform Staff of this. 

Unless for a special event, these camps and outposts should not exceed the clan’s bp and placeable limit. They should be taken down immediately after the RP surrounding the camp and outpost is finished.
 

Moving:

If a clan moves, the old base must be torn down. 

If, for RP reasons, the story would make sense for the build to remain, all doors must be unlocked and Staff must be informed, so that they can determine how long the build can remain, before getting taken down. 
 

Thralls, Thespians and Mounts:

Clans are allowed to have 1 mount OR 1 follower per clan member.
Mounts and follower names are not IC: players cannot go up to a mount and learn their name through this means, this information must be told to players through rp.
Keep names respectful and somewhat lore appropriate, however.

 

Tamriel does not allow players to have thespians, since all trade and selling should be done ICly, through players running shops or merchant RP.
There are thespians set up by staff, with basic things, but players are in no way allowed to have thespians themselves.


Rental and Shops:

Players are able to rent shops in the different hubs. The shop can be decorated for them or by the player themselves.
Players are allocated placeables and BPs depending on the size of the shop and/or stall. These are separate from clan allotments and having extra BPs or placeables in your Clan allotment, does not allow you more in your shop and vice versa.

 

Applying to rent a shop or stall is done through a ticket to staff. When players acquire a shop or stall, they must man it at least 4 days out of seven, or the spot will be seen as inactive, and it might be reclaimed to be given to another player.
If the player or clan is unable to man the stall or shop, for IC or OOC reason, Staff should be informed so that the shop is not reclaimed wrongly

Rental prices? Bps and placeable limits. TBD when the hub is set up.
 

Hubs and Player Cities:

A clan may apply to be a hub, city or settlement if they meet the following:

-They have at least 3 crafters in the Clan.

-The characters in the clan are lore-wise, friendly and non-antagonistic.

-The clan has established areas that are open to the public the majority of the time.

-The clan has to have at least 6 players.

 

When a clan is established as a hub, city or settlement, they will receive the following optional benefits:
-Being marked on the map.

-Being allowed additional members in their clan, beyond the limit.

-Being allowed to hire guards.

-The option of renting out stores and shops to other players.

Storage:

Clans may have a total of 1 vault per clan and 1 chest per player. Storage containers such as the different crafting stations, are strictly for decorative purposes.
 

RP Rules and Etiquette:

Players are considered to always be in character, regardless of what they are doing, be that fighting a boss or doing a quest - if they are at home or out of their base. If a player needs to afk for whatever reason, it is preferred if your character excuses itself out of the scene.

This means that the chat should also have little to no OOC chatter. If others need clarification on an emote or discussions of consent need to happen, it is preferred if this happens in dms, but short messages of ‘brb’ are allowed but other players are always allowed to ask for OOC chatter to stop.

 

Avoidant behavior, such as not allowing others time to emote, running away from characters coming up to the player, teleporting away and walking away from a scene without giving it a proper end or exit, is considered RP Avoiding and will be punished by staff. 

Players are allowed to flee or walk away from a scene, when giving the proper emotes, first, then they can engage in a chase scene or roll to escape.

When approached by others, a character is allowed to start the encounter with an emote that they flee or hide, as soon as they are approached.

 

Give everyone in the scene a chance to respond. It is important to not leave or take an action, before allowing all around the character a chance to respond or take action themselves. If there are more than 2 people in a scene, it is recommended to settle on a posting order, so that everyone is given a time to respond. However, letting the conversation flow naturally, is also acceptable, as long as everyone feels they are given ample chance to reply.
 

Godmodding and Powergaming:

A player’s character can not take control of another player’s character, without explicit consent. Players cannot force another into actions, with their emotes. Proper rolls and counter rolls must take action.

If a player wants to force another down on their knees, as an example, rolls must be done beforehand.

 

Likewise, players cannot deny to respond to another’s emote, without first rolling. If a character tries to bring another to sit, and they roll for said action, the other should respond with the proper counter rolls.

 

Allow other players proper time to respond to emotes and actions, before simply leaving a scene.
 

Immersion, Media and References:

On Tamriel, we put a big focus on immersion and serious roleplay. Using modern language, slang and terminology, while in character, is not only lore breaking but can also result in ruining other player’s immersion. If with repeated behavior, Staff reserves the right to strike or ban. 

It would not make sense for Characters to be up to date with the Kardashians nor any other media, and therefore they cannot reference modern day media in any emotes, actions or in any way ICLY.
Keep emotes grounded and lore-respecting.

 

Characters must also adhere to staying true to the race they are and their limits, in regards to skin, hair, gods, etc. Characters must adhere to their class and merits, as well.

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Disguises:

Tamriel allows the use of /act commands, however, the act name must make sense ICly for a player's character, either as a descriptor (I.e: Black cloaked man, Green eyed woman, etc) or as an Alias due to the character lying about their name in a current scene. (Past this scene, the /act must be accurately changed).


A character attempting to hide their identity or something about their identity, such as details that could give away their race, must make a Disguise roll, if asked to. The roll can then be answered with a Perception roll, however, if a roll is not made, the Disguise roll automatically succeeds.
 

Sneaking:

When trying to sneak in on a player or a base, a character must do a stealth roll, before anything else, through Redux. The ‘victim’s can then do a perception roll to spot the spy, however if the victim chooses not to roll perception, then the stealth roll automatically succeeds.

If a roll is out of range, a reroll or proof of the roll can be asked.

Players sneaking around, are not allowed to sink themselves into the ground, though they are allowed to use emotes from the Shift-H menu, if the emote is fitting, such as Leaning up against, kneeling or lying down. However, they cannot move around in these emotes, and must properly exit out, before moving.

 

Sneaking past ToT guards successfully, a spy must roll 18+ on their stealth roll, with a failed roll, the spy must then make a /shout emote of them getting spotted and they must leave behind a POI, describing who was seen by the guards. 

 

In-game noises, like a character jumping or climbing, are considered OOC, but players are allowed to request rolls. Spotting an intruder must be done through perception vs stealth checks.
 

Eavesdropping:

Players cannot overhear others through walls. Overhearing conversations must be from a believable and realistic vantage, such as a window, gap or door.

Information gathered through eavesdropping, should be logged and saved, via screenshots, for potential evidence, should Staff ask for it.
 

Theft:

Anything can be stolen, as long as it is realistic for the thief to carry said item. The exception being racial kits, such as ears, tails etc, and Pippi items, such as music boxes, these cannot be stolen under any circumstances. The limit per theft is: X gold, 1 armor, 1 weapon, X stack of materials, this limit remains, regardless of how many thieves break into a base.

Double check this

When players steal, they are IC, meaning if they have no knowledge of magic or cannot read, then they would not have any inkling as to what related magical items are valuable or what scrolls say anything of importance (as an example).

 

Players are not allowed to steal from players or clans, when they are offline - lockpicking is also disabled during these times.

 

When stealing from a base, PoI’s or infiltrator notes must be left behind, by the thief, with a description of where they rummaged around and if anything is missing.
Thieves are not allowed to make multiple trips to the same base, over a short amount of time, to repeatedly steal from the same clan or target. There must be at least 2 IRL days between attempts at the same target.

 

When stealing, the burglar(s) must always emote their actions in local chat and to make the related rolls. 
 

Breaking into Bases:

All doors can be picked, and with a failed attempt, the thief must make a stealth roll, to determine how many people, if any, overheard. When kicking a door in, this is automatically announced in local chat, and players around will be able to hear the breach attempt and respond to it.
 

Sabotage:

Players are allowed to do acts of sabotage to other players and clans, such as setting buildings, places or objects on fire, opening gates, killing guards, destroying foundries, etc. All these actions must be explained in a ticket, with Staff, where it is established what the saboteur can and cannot do. After their actions are granted, the saboteur(s) must RP out what they set out to do, and are required to save screenshots of the RP, should Staff need it as evidence. 

 

Sabotage must follow our rules, according to breaking into bases, as well as our Theft and Sneaking rules.

 

A base or clan cannot be victims of sabotage, if they are offline.

PvP Procedure and Etiquette:

Since players are considered to always be in character, pvp can happen anywhere on the map, only exception being Character Creation, XYZ.

Double check this

 

When a player declares pvp, it must be with the following steps. 

 

-It must happen in an emote, followed by (pvp intent). Other players in the area must then respond with (pvp join), (pvp surrender)
-Once pvp has been declared, players must either respond with a fleeing attempt or if they choose to remain and fight, through short emotes.

-If players choose to observe the fight, this must be written above their head with the Redux bio menu.
-When all players are ready, everyone must make an Initiation roll, to decide action order. Once done, the order must be written above players head with the Redux Bio menu (Example: #1 through 3).
-When combat is ready to start, players can declare (Ready) in chat, and combat will start in the Roll decided order.

-Upon players being defeated or surrendering, the combat stops to then carry on with Consequences.

 

All players that were able to either see the initial (pvp intent) or (pvp join) may join in on the combat. 


PVP Joining:

Players cannot join an ongoing fight.

 

Fights are instanced, so that, when a PVP intent is dropped, everyone within range is Marked. Only those within range, may choose to join or observe. People coming upon the fight, may not acknowledge an ongoing fight, since they cannot in any way ICly see it. Characters coming upon a fight, will not have any knowledge of the fight, whatsoever, if they did not see the initial intent.

Breaking this rule can result in a strike or ban, from Staff as it's seen as Meta gaming.

 

Players are not allowed to initiate PVP immediately after using warps, portals or any other means of teleporting.
Players must wait at least 15 minutes, before they can initiate PVP with other players. However, if they are intented against, they are welcome to respond yes to fighting.

 

An exception to fights being instanced is when fights happen in a city or hub, defenders can shout for guards or allies to join, after successfully surviving 3 full rounds. Friendlies within shouting range, may opt to join in, by rolling initiation. This does not mean that people within shouting range may run off to get more to help.
 

PVP Downed:

When a player has been defeated, they cannot rejoin combat, nor can they join into another fight, until their wounds have been healed.

Downed and/or wounded players have the option of fleeing, if they are pulled into another combat scene, before they have had the opportunity to get healed. They cannot flee from the active combat scene that they got downed in, however, players are welcome to attempt to flee if at any time, before they are downed.

 

Once a player has been downed, they must wait for the combat to conclude, before their group is either defeated or victorious.
Once combat has been concluded, time must be made for consequences to be given out to the losing party. This must be done through emotes and must follow players consent sheets.

 

PVP Fleeing:

Fleeing is done through the Redux menu, with a player’s abilities and rolls. The escapee must utilize their allowed movement, per their turn. And their chaser(s) can make a grappling attempt, if they are close enough or choose to chase after them, using their own allotted movement.
Grappling or grabbing on to someone must be done with a roll, that the escapee must try to beat with escape artist or athletics.

 

Other players in the scene are allowed to thwart the escapee’s attempts and if successful the player’s escape attempt is unsuccessful.

 

After the escapee has made it 20 foundations away from their chaser(s), they are free to flee the scene, with free movement. If they are, however, come upon by their attacker(s) within 30 minutes, they are ultimately ‘found’ and must try to either escape again or resume combat.
If 30 minutes pass with them escaping successfully, a new PVP intent must be done, if combat is to resume.

IDK if this makes sense.

 

If an escapee is not being actively chased, they must still utilize their allowed movement per turn, until they are also 12 foundations away, or remain for 3 full rounds, before they are allowed to leave with free movement.


PVP Ambushing:

Players trying to ambush another, must make a successful Stealth Roll, against their victim’s Perception roll.

If the roll is in the Victim’s favor, they are allowed a free fleeing action, before combat starts.

Consequences:

Characters can suffer from bad things happening to them, as a result of their actions, defeat or spells.

 

When a character has been downed in combat, players must respect Consent sheets, when delving out consequences and players always have the option to FTB, if they are uncomfortable. This must be declared either in DMs or in OOC in chat. A player feeling uncomfortable cannot simply warp away from the scene or log off, without the involved parties coming to an agreement. 

Not doing so and refusal to try and cooperate, will be seen as RP Avoidance.

 

When deciding on consequences, the aggressor must open up a Narrator ticket, where they explain what cons they want to give, why and explain the RP narrative behind their decided actions. Together Staff and player, will then decide if the chosen cons fit the story and are fair toward the victim.

 

Proper time and dedication must be made from both sides, when deciding consequences, and the proper RP must take place to respect both sides. Emotes should not simply be meme’d, joked or one-liners. Both parties should respect the other’s time and efforts.

 

Different types of Consequences:

-Wounds:

Wounds may be applied freely by the attacker, to the victim.

-Robbing:

A downed character may be robbed for a maximum of the following options: 1 weapon, 2 pieces or armor, X stack of resources or X amount of gold.

Double check this

-Enslavement and Captivity:

These are consent based and must be discussed OOCly between the players. When capturing another for an extended period of time, it is the captures responsibility to ensure the Slave has sufficient RP and isn’t just left in a cage for an extended period of time.

 

Players must communicate, so that both sides are in agreement about schedules and timelines. If the captured player is feeling that their needs are not met, a different resolution must be made.

 

If a captured player has not been RP’d with for 3 hours, they must contact their captor, to try and come to some kind of resolution or conclusion to the story. If no new conclusion is found, the captured player is allowed to ‘escape’, and must leave behind a PoI. The captured player must also contact Staff in a Narrator ticket, so that proper narration can take place to clue in to how the player escaped.

-Mutilation:

This is the act of inflicting long term damage on another player, often leading to scars or lesser to no function of limbs and/or parts.

Players wanting to do genital or otherwise sexual mutilation, must check with the other player’s Consent Sheet.

 

Otherwise, mutilation involves removal of lesser limbs such as fingers, ears, toes, eyes as well as branding, scarring, burning etc.

These wounds do not heal naturally, and will remain until cured by healing magical intervention.

-Rape:

Rape or non-consensual sexual acts, can only happen with the victims explicit permission.

This includes Sexually degrading themes.

It is the only consequence a player may straight up refuse to take part in. Refusing this con, means that it will not occur in any way, even not with FTB.

-Torture:

Torturing another player, for information or like, happens on near the same basis as enslavement. It must be in accordance with the players consent sheet and the players must communicate between them, to ensure all needs are met.

-Sacrifices:

Sacrificing another player means using a victim to empower a spell or ritual. This does not necessarily mean the end of the victim’s story however.

-Exile:

Clans and players that own land, may choose to exile a player from their owned territory. This means if the exile tries to wander into their land, they may be attacked or killed on sight. When a character is exiled, this must be told to the victim and in the Narrator ticket, to enforce said exile upon the victim.

-Left for Dead:

Leaving a victim for death, is the act of leaving a downed character behind with their grievous wounds, uncaring if they die from them or not. This RP could ultimately be the aggressor delivering a killing blow, but the victim surviving from it. As an example, this could be a sword to the stomach.

 

Sometimes, this act can be so traumatic, that Staff might decide the victim has amnesia, ptsd or other deliberating consequences of the act.

-Death or PK:

Pk or Permadeath, is the act of killing another player. This must be done with explicit permission from Staff in the narrator ticket. It must make sense story wise and the aggressor must have a good and ample reason for the act. It must make sense for the aggressor to kill their victim story and RP wise.

 

If a victim shows no fear or NVL (No Value of Life), aggressors can in more cases than not be allowed to kill their victim.

 

Killing another player must happen with proper RP and respect to the victim. It cannot just be a simple statement of ‘’Character A slashes Character B’s neck’’.

Warp and/or Shrine Camping:

Players are not allowed to control and/or guard warps for the purpose of ambushing players with the sole intent of PVP. Players or parties patrolling areas such as these, must be at least 30 foundations away from the public space.

Antagonistic Groups:

Players out looking for trouble or fights, cannot do so, in groups of more than 4. If players are running around, with the intention of initiating PVP for whatever reason, they cannot do so in groups of more than 4.

This also means that if players want to attack a clan’s base, they either have to do so with a maximum of 4 players or declare a raid.

NPC/ToT Guards:

Hubs and cities may have guards patrolling around, that can be called to aid in fights. If a PVP battle takes place near guards, and they are called to aid or spot the fight, the attacker automatically loses the fight after 3 full rounds.

 

When a Raid happens to a player hub that has guards, Staff may take up position as the guards, fighting as them on the side the guards were hired for. There can only ever be a maximum of 3 DMNPC guards, of course this is very much dependent on Staff availability.

If no Staff is available to play the role of guards, there will be no guards fighting in the Raid.

Raid Procedure and Etiquette:

Raids can be declared against other clans. It represents an act of forceful entry to another player’s base and is a planned attack of a large scale.. They therefore cannot happen when the attacked clan is offline. 

Attackers must open a ticket to Staff, declaring that they want to raid, who they want to raid, who will be participating in the raid and must prove that the clan they want to attack is online, before an attack can happen. Raids are considered IC knowledge, and therefore attackers must also find out ICly if the clan is online or not.
The Clan getting attacked will get a warning 30 minutes in advance, so that they might prepare. They will not know who is attacking them, but, with the proper RP Defenders are allowed to rally allies.

 

All raids must be observed by a Staff and approved in a ticket. Trying to raid a clan without prior approval or a Staff observing, will result in the raid being canceled or entirely disallowed.

 

Raids can happen during the hours of XXXXXX.

 

When a Raid is declared neither side may use warps, shrines or ports. Mounts and pets are allowed.

Double check this

Raid Joining:

Raids are instanced, in the same way that PVP is. So, players coming upon an ongoing raid, will have no IC knowledge of the fight occurring and cannot RP that they are observing or ‘see’ the fighting. Other players cannot join in on an ongoing Raid either.

 

Players of the same clan, from either the attacking or defending side, that have arrived after the Raid has started cannot join in on the Raid either. Nor can any allies from either side.

 

Other players, not participating in the fight, must move out of range, so as to not fill the chat with RP and can first RP and/or interact with the Raiders and/or Defenders, after the battle has concluded.

Raid Looting:

Raiders may loot the opposing players and their base, if they manage to defeat them. Raiders may only take XXXXXXX, for a maximum of 4 Raiders.

Double check this

Raid Cooldown:

After a Raid has concluded, the attackers cannot declare a raid on any of the defending clans for the next 3 days.

This cooldown does not apply to the Defending party.

Tales of Tamriel

All lore and artwork belong to Bethesda and Zenimax Studios.

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